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Controls, Keybinds, and Voice Chat

Exact launch keybinds need the released build. What matters before launch is knowing which actions deserve clean bindings and callouts.

ActionWhy It Matters
Move / lookCore first-person movement; keep sensitivity low enough to carry objects through narrow spaces.
Grab / carryThe most important co-op action. Call out when you are carrying something large so others stop blocking doors.
Throw / dropUse to pass items or clear clutter; avoid throwing mission items into chaotic rooms.
Push / interactLikely used for physics objects, buttons, doors, and task props.
SprintUseful for escapes, but do not outrun the teammate carrying the objective item.
Ragdoll / recoverCommunity clips emphasize slapstick physics; recovery space matters more than raw speed.
Voice chatSteam lists online interactivity and in-game chat. Use short calls: task, room, danger, exit.

Use the default controls for the first run unless something feels physically awkward. The most important inputs are grab/carry, interact, throw/drop, sprint, and voice chat. If one of those feels unreliable, fix it before serious progression runs.

SteamDB lists Steam Deck as Playable, but with small-text and controller/UI caveats. That means Deck players should expect occasional keyboard/touchscreen use and should test text entry before hosting.

Related: Steam Deck and Controller Guide and Troubleshooting.