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Enemies and Hazards

Burglin’ Gnomes mixes stealth pressure with physical comedy. Treat hazards as route-control problems first.

ThreatRoleResponse
HomeownerPrimary stealth pressure.Call sightings immediately, stop carrying oversized objects through tight halls, and regroup after the patrol passes.
Evil gnomesCommunity-reported hostile gnomes.Avoid solo cleanup. The safest plan is to kite, rescue, and finish the objective rather than turning the heist into a fight.
RedcapsMentioned in demo/community discussions as a danger category.Assume they punish careless wandering until the launch build confirms exact behavior.
CatHousehold hazard and movement threat.Do not drag bulky loot past it without a teammate watching the route.
RoombaEnvironmental moving hazard.Watch floor-level movement when carrying items; small bumps can ruin controlled physics movement.
RoachesReported in task/hazard feedback.Keep task areas clear and avoid crowding the trigger room.

Guide: Enemies and Hazards.