Enemies and Hazards
Burglin’ Gnomes mixes stealth pressure with physical comedy. Treat hazards as route-control problems first.
| Threat | Role | Response |
|---|---|---|
| Homeowner | Primary stealth pressure. | Call sightings immediately, stop carrying oversized objects through tight halls, and regroup after the patrol passes. |
| Evil gnomes | Community-reported hostile gnomes. | Avoid solo cleanup. The safest plan is to kite, rescue, and finish the objective rather than turning the heist into a fight. |
| Redcaps | Mentioned in demo/community discussions as a danger category. | Assume they punish careless wandering until the launch build confirms exact behavior. |
| Cat | Household hazard and movement threat. | Do not drag bulky loot past it without a teammate watching the route. |
| Roomba | Environmental moving hazard. | Watch floor-level movement when carrying items; small bumps can ruin controlled physics movement. |
| Roaches | Reported in task/hazard feedback. | Keep task areas clear and avoid crowding the trigger room. |
Guide: Enemies and Hazards.