Task Objectives Guide
Task objectives are the part of the run most likely to drive search traffic because players get stuck on the exact wording. Today, the launch build is not extractable, so the table below is based on demo/community-reported task types and will be expanded with exact task names after release.
| Task type | Best approach | Common mistake |
|---|---|---|
| Steal requested items | Identify requested objects first, then split the team between locating them and preparing an exit route. | Grabbing random loot before anyone knows what the mission actually needs. |
| Toilet flooding | Treat it as a noisy interaction task: clear the room, watch for owner movement, and have one teammate ready to distract or body-block danger. | Leaving the player alone in a bathroom while enemies or the homeowner are already active. |
| TV / noise tasks | Use these as controlled chaos: trigger them when the group is ready to move, not while everyone is carrying fragile loot. | Starting loud tasks before the exit path is known. |
| Explosions and roaches | Keep the objective player light and mobile. Everyone else should stop blocking doors and create escape space. | All six players crowding the same doorway while a chain reaction starts. |
| Rescue a trapped teammate | One player calls the trap, one player leads rescue, the others keep the route clear and avoid dragging more hazards into the room. | Everyone drops their jobs and creates a second pileup. |
Task Order Rule
Section titled “Task Order Rule”Do not start the loudest or most destructive task first unless the exit route is known. A quiet fetch task can be solved while scouting. Explosions, flooding, and chaos tasks should happen after the team knows where to run.
When Someone Is Stuck
Section titled “When Someone Is Stuck”If one player is stuck on a task, do not send all five other players into the same room. Send one helper, keep one player watching danger, and keep the rest staging loot or clearing routes.
Related reference: Tasks and Enemies and Hazards.