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Task Objectives Guide

Task objectives are the part of the run most likely to drive search traffic because players get stuck on the exact wording. Today, the launch build is not extractable, so the table below is based on demo/community-reported task types and will be expanded with exact task names after release.

Task typeBest approachCommon mistake
Steal requested itemsIdentify requested objects first, then split the team between locating them and preparing an exit route.Grabbing random loot before anyone knows what the mission actually needs.
Toilet floodingTreat it as a noisy interaction task: clear the room, watch for owner movement, and have one teammate ready to distract or body-block danger.Leaving the player alone in a bathroom while enemies or the homeowner are already active.
TV / noise tasksUse these as controlled chaos: trigger them when the group is ready to move, not while everyone is carrying fragile loot.Starting loud tasks before the exit path is known.
Explosions and roachesKeep the objective player light and mobile. Everyone else should stop blocking doors and create escape space.All six players crowding the same doorway while a chain reaction starts.
Rescue a trapped teammateOne player calls the trap, one player leads rescue, the others keep the route clear and avoid dragging more hazards into the room.Everyone drops their jobs and creates a second pileup.

Do not start the loudest or most destructive task first unless the exit route is known. A quiet fetch task can be solved while scouting. Explosions, flooding, and chaos tasks should happen after the team knows where to run.

If one player is stuck on a task, do not send all five other players into the same room. Send one helper, keep one player watching danger, and keep the rest staging loot or clearing routes.

Related reference: Tasks and Enemies and Hazards.