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Materials: Gnomium, Grabble, Fraggles, and Grenades

Community questions around the demo repeatedly mention gnomium, grabble, fraggles, and grenades. The exact launch costs and recipes are not public yet, but the player decision is already clear: materials should be treated as progression objects, not random clutter.

MaterialWhat It Seems To BeHow To Treat It
GnomiumCore crafting/progression material reported by demo players.Track it separately from ordinary loot. It is more likely to matter for repeatable upgrades than one-off score.
GrabbleCommunity-reported material or resource tied to crafting questions.If the launch build keeps it, create a dedicated farming route once costs are extracted.
FragglesCommunity-reported object/material connected to grenade questions.Treat as task-critical until the full build confirms whether it is a material, crafted object, or mission item.
GrenadesExplosive equipment discussed by demo players.Use only when the team has space. In a physics-heavy co-op game, explosions can solve a task and ruin the extraction at the same time.

If a material has a unique name, keep it. In co-op games, the player who throws away the weird named object is usually the reason the team has to repeat the run.

After the full game unlocks, this page should be regenerated from game files with exact recipes, costs, unlock requirements, stack behavior, and whether each object is a material, equipment piece, shop item, or task prop.