Materials: Gnomium, Grabble, Fraggles, and Grenades
Community questions around the demo repeatedly mention gnomium, grabble, fraggles, and grenades. The exact launch costs and recipes are not public yet, but the player decision is already clear: materials should be treated as progression objects, not random clutter.
| Material | What It Seems To Be | How To Treat It |
|---|---|---|
| Gnomium | Core crafting/progression material reported by demo players. | Track it separately from ordinary loot. It is more likely to matter for repeatable upgrades than one-off score. |
| Grabble | Community-reported material or resource tied to crafting questions. | If the launch build keeps it, create a dedicated farming route once costs are extracted. |
| Fraggles | Community-reported object/material connected to grenade questions. | Treat as task-critical until the full build confirms whether it is a material, crafted object, or mission item. |
| Grenades | Explosive equipment discussed by demo players. | Use only when the team has space. In a physics-heavy co-op game, explosions can solve a task and ruin the extraction at the same time. |
Practical Rule
Section titled “Practical Rule”If a material has a unique name, keep it. In co-op games, the player who throws away the weird named object is usually the reason the team has to repeat the run.
Launch Update Plan
Section titled “Launch Update Plan”After the full game unlocks, this page should be regenerated from game files with exact recipes, costs, unlock requirements, stack behavior, and whether each object is a material, equipment piece, shop item, or task prop.