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Loot and Extraction

Loot only counts if the team gets it out. Before exact values are extracted, the most useful rule is practical: stage first, greed second.

PriorityWhat To TakeWhy
Mission itemsAnything named or requested by the current task.Completes the heist objective.
MaterialsGnomium, grabble, fraggles, and other named resources.Likely feeds progression and crafting.
Bulky valuablesLarge household items that are easy to identify.Good score, but high carrying risk.
Funny clutterAnything chaotic or hard to move.Good for clips, bad for progression.

If a heavy object blocks the route, it is no longer loot. Move it aside or abandon it before it wipes the run.