Loot and Extraction
Loot only counts if the team gets it out. Before exact values are extracted, the most useful rule is practical: stage first, greed second.
Loot Priorities
Section titled “Loot Priorities”| Priority | What To Take | Why |
|---|---|---|
| Mission items | Anything named or requested by the current task. | Completes the heist objective. |
| Materials | Gnomium, grabble, fraggles, and other named resources. | Likely feeds progression and crafting. |
| Bulky valuables | Large household items that are easy to identify. | Good score, but high carrying risk. |
| Funny clutter | Anything chaotic or hard to move. | Good for clips, bad for progression. |
Extraction Rule
Section titled “Extraction Rule”If a heavy object blocks the route, it is no longer loot. Move it aside or abandon it before it wipes the run.