First Heist Walkthrough
The safest first heist is a three-phase run: scout, complete, extract.
Phase 1: Scout
Section titled “Phase 1: Scout”Enter light. Do not pick up the first oversized object you see. One player should call rooms and hazards, while everyone else notes exits, stairs, and likely objective props.
If you see the Homeowner or a moving hazard early, call it by name and location. “Danger upstairs” is more useful than screaming after the trap has already split the team.
Phase 2: Complete
Section titled “Phase 2: Complete”Pick one task and finish it. Community discussions around the demo mention confusing objectives like toilet flooding, explosions, roaches, and material interactions. Those are exactly the tasks where groups lose time by all touching different objects. Assign one player to interact and one player to protect the route.
Phase 3: Extract
Section titled “Phase 3: Extract”Once a task is done, stage loot near an exit. Move heavy or awkward items in a chain rather than six players pushing through the same door. If the run is going well, add one more objective. If the route is collapsing, leave.
First-Heist Checklist
Section titled “First-Heist Checklist”- One person reads the task list.
- One person watches danger.
- Bulky loot waits until routes are open.
- Materials are not thrown away as joke props.
- Everyone knows the exit before a loud task starts.
- Nobody starts a second disaster while a rescue is happening.
This page will be updated with exact room names and task values once the launch build is extractable.