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Controls

ActionNotes
Move / lookCore first-person movement; keep sensitivity low enough to carry objects through narrow spaces.
Grab / carryThe most important co-op action. Call out when you are carrying something large so others stop blocking doors.
Throw / dropUse to pass items or clear clutter; avoid throwing mission items into chaotic rooms.
Push / interactLikely used for physics objects, buttons, doors, and task props.
SprintUseful for escapes, but do not outrun the teammate carrying the objective item.
Ragdoll / recoverCommunity clips emphasize slapstick physics; recovery space matters more than raw speed.
Voice chatSteam lists online interactivity and in-game chat. Use short calls: task, room, danger, exit.

Exact default keybinds will be extracted from the launch build if they are stored locally.