Tasks
Tasks are the job layer from the High-Gnome. Exact launch task data requires the released build, but these are the public/demo-reported categories players are already asking about.
| Task | When It Appears | How To Play It |
|---|---|---|
| Steal requested items | Every heist | Identify requested objects first, then split the team between locating them and preparing an exit route. |
| Toilet flooding | Reported in demo/community task discussions | Treat it as a noisy interaction task: clear the room, watch for owner movement, and have one teammate ready to distract or body-block danger. |
| TV / noise tasks | Reported by demo players | Use these as controlled chaos: trigger them when the group is ready to move, not while everyone is carrying fragile loot. |
| Explosions and roaches | Reported by demo feedback threads | Keep the objective player light and mobile. Everyone else should stop blocking doors and create escape space. |
| Rescue a trapped teammate | Reported in preview coverage with freezer/oven-style danger | One player calls the trap, one player leads rescue, the others keep the route clear and avoid dragging more hazards into the room. |
Guide: Task Objectives.