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Tasks

Tasks are the job layer from the High-Gnome. Exact launch task data requires the released build, but these are the public/demo-reported categories players are already asking about.

TaskWhen It AppearsHow To Play It
Steal requested itemsEvery heistIdentify requested objects first, then split the team between locating them and preparing an exit route.
Toilet floodingReported in demo/community task discussionsTreat it as a noisy interaction task: clear the room, watch for owner movement, and have one teammate ready to distract or body-block danger.
TV / noise tasksReported by demo playersUse these as controlled chaos: trigger them when the group is ready to move, not while everyone is carrying fragile loot.
Explosions and roachesReported by demo feedback threadsKeep the objective player light and mobile. Everyone else should stop blocking doors and create escape space.
Rescue a trapped teammateReported in preview coverage with freezer/oven-style dangerOne player calls the trap, one player leads rescue, the others keep the route clear and avoid dragging more hazards into the room.

Guide: Task Objectives.